Dan Sinker perused a collection of arcade cabinets, taking the colorful art, design and typography.
Tag: video games
-
Playing SimCity 2000 as adult
SimCity 2000 was a fun sandbox game as a kid, and looking back, building an airport first wasn’t a good choice. Ars Technia played the game with an adult lens.
Can I live my values by sparing some money in a tight budget for homeless shelters or anti-smoking initiatives? Should I trust my police captain when he says crime is out of control, or should I wonder if he’s just protecting his own livelihood? Do I really want to spend more money and land space on solar power plants, or is a little pollution from the cheaper coal plant worth the trade-off?
While these kinds of decisions plague me now in a way they never did as a child, the trade-offs I don’t have to make in SimCity 2000 also stand out. If I want to build a train line in SimCity 2000, I can literally pause time and just drag the tracks across the entirety of downtown. Here in the real world of suburban DC, I’ve watched as construction of the Purple Line light rail has dragged on outside my window for years, snarling traffic and running up costs in the process.
-
Play Doom anywhere
First person shooter Doom has earned a meme-like reputation for practically being able to be played anywhere. This stems from decisions made during its creation, enabling portability.
-
The story of Oregon Trail, the game
If you went to school in the 80s and 90s, you most likely played the game Oregon Trail. It influenced video gaming in numerous ways, such as naming your companion characters.
Fifty years after it was created, The Oregon Trail’s legacy remains powerful and, in many ways, surprising. Hundreds of millions of players have attempted the journey – though most never make it to Oregon. The phrase “You have died of dysentery”, a common end for voyagers, has spawned t-shirts and countless memes in its wake. The quote is even referenced in a bestselling 2022 novel, Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin, about an age bracket of Americans she calls “The Oregon Trail Generation“. The game has also seen dozens of sequels, spinoffs and parodies, and now an upcoming live-action movie.
-
Video games bleeding into real life
The term Game Transfer Phenomenon, or GTP, was first coined by Angelica Ortiz de Gortari, a psychologist at the University of Bergen in Norway. She first proposed the concept a decade ago while working on her doctoral thesis under the supervision of Mark Griffiths, head of Nottingham Trent University’s International Gaming Research Unit. Ortiz de Gortari was motivated by her own experience of GTP. One day, she was walking around her local supermarket and realised that she was imagining peering at products on the shelves through a rifle scope.
“I thought, ‘Wow! This is interesting’,” she recalls. “A phenomenon that changes your perception by encouraging you to see objects through the lens of the game you’re playing,” she says, adding that her response had felt involuntary, leaving her with serious questions about what it meant.
I’m sure we’ve all done something like this after a long Tetris or Super Mario session.