Haiku is software that creates a generative album of music. No two listens are the same.
Tag: software
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Intrusive, needy software
With the ubiquity of Internet connections and cheap storage and data costs, software applications have become intrusive, almost needy in how they interact with users.
So the problem isn’t that software ever teaches, asks, or informs. The problem is that once a company builds the machinery to do it, that machinery becomes cheap to reuse, and the incentives gradually pull it away from “help the user succeed” toward “move the metric.”
What starts as an occasional heads-up becomes a permanent layer of UI exhaust. What starts as support becomes a funnel. What starts as a reminder becomes a habit-forming system.
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When your car becomes a brick
One of the frustrating things about modern life is when a device that requires software to work properly suddenly does not mean working properly, you essentially have a very expensive brick. Vehicles, that require gears, pistons, and all sorts of other mechanical bits and bobs–are also becoming very expensive bricks due to all of the software required.
Software-dependent cars are still new enough that it’s unclear how they will age. “It’s becoming the ethos of the industry that everyone’s promising a continually evolving car, and we don’t yet know how they’re going to pull that off,” Sean Tucker, a senior editor at Kelley Blue Book, told me. “Cars last longer than technology does.” The problem with cars as smartphones on wheels is that these two machines live and die on very different timescales. Many Americans trade in their phone every year and less than 30 percent keep an iPhone for longer than three years, but the average car on the road is nearly 13 years old.