Playing SimCity 2000 as adult

SimCity 2000 was a fun sandbox game as a kid, and looking back, building an airport first wasn’t a good choice. Ars Technia played the game with an adult lens.

Can I live my values by sparing some money in a tight budget for homeless shelters or anti-smoking initiatives? Should I trust my police captain when he says crime is out of control, or should I wonder if he’s just protecting his own livelihood? Do I really want to spend more money and land space on solar power plants, or is a little pollution from the cheaper coal plant worth the trade-off?

While these kinds of decisions plague me now in a way they never did as a child, the trade-offs I don’t have to make in SimCity 2000 also stand out. If I want to build a train line in SimCity 2000, I can literally pause time and just drag the tracks across the entirety of downtown. Here in the real world of suburban DC, I’ve watched as construction of the Purple Line light rail has dragged on outside my window for years, snarling traffic and running up costs in the process.